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Want to play The Hincks Gazette with more than 2 players? Just choose how many copies of the paper you would like from the dropdown! Compete against each other to see who can finish first or work through the paper together.
"Like an escape room and a crossword puzzle were put into a blender and served with a side of small town charm."
Each issue of The Hincks Gazette is a self-contained game which includes a front-page article filling you in on the debacle currently turning Hincksville upside down, and a path of connected puzzles which will ultimately help you solve the central conundrum and save* the day! (*wherein “save” can be defined as, but not limited to: successfully troubleshooting your houseplant that won’t stop sassing you, preserving the historical record of astronautical dinosaurs, or uncovering the truth behind the suspiciously helpful robot bellhops).
The Hincks Gazette is best played with 1-2 players, and has a playtime of 60-120 minutes per issue. The rules are simple, just start at START and you'll be on your way. While this game is mostly played offline, players can visit the Hincksville website to solve the mystery or access hints.
- 1-2 players recommended (per copy of the Gazette)
- 1ish hour of puzzling fun
- Online hints and final answer submission
- No time limit!
Still need more info to know if the Gazette will work best for your gathering?
- Good to know: Vol. 1, Issue 9 is a bit more challenging than some of our other issues. Looking to start off with something easier? Try Vol. 1, Issue 1.
- Check out a full walkthough of Vol. 1, Issue 1 by the board game review channel Tabletop for One on Youtube. Warning: Spoilers!